1) Map - The map look is pretty far along. Here is the status of the textures:
A) Land - Land is solid. I like the canvassy look.
B) Water - Water is good also.
C) Mountains - Still need a little tweaking, want them a little 'rougher'
D) Forest - Forests are perfect, IMO. The Cicada principle worked very well here.
E) Rivers - I think the river technique of 'cutting' the land is working well.
F) Rail - Good but I think I'll need to do this as a separate post production layer.
G) Cities - Haven't really done much here
H) Desert - Need a new texture for this, looks crappy and has a funny green edge I need to get rid of.
I) Frozen - Haven't done yet but seems like a simple whitish blue overlay will suffice.
J) Marsh - Not addressed yet. Will use either a Cicada technique or global noise.
2) Units - The units are looking pretty good so far. Probably can't squeeze much more detail.
3) Base scenario - Spain needs to be finished, both the graphic level and the map level. This is the next big development push.
4) Editor - The editor is mostly laid out but just needs to be finished in terms of handling all layers. Right now, only land type is supported.
5) Game mechanics - Have implemented simple orders (Move and working on Attack). Pathfinding is complete. Need to add alliances and game phases.