Monday, December 5, 2011

Progress


1) Map - The map look is pretty far along. Here is the status of the textures:

A) Land - Land is solid. I like the canvassy look.

B) Water - Water is good also.

C) Mountains - Still need a little tweaking, want them a little 'rougher'

D) Forest - Forests are perfect, IMO. The Cicada principle worked very well here.

E) Rivers - I think the river technique of 'cutting' the land is working well.

F) Rail - Good but I think I'll need to do this as a separate post production layer.

G) Cities - Haven't really done much here

H) Desert - Need a new texture for this, looks crappy and has a funny green edge I need to get rid of.

I) Frozen - Haven't done yet but seems like a simple whitish blue overlay will suffice.

J) Marsh - Not addressed yet. Will use either a Cicada technique or global noise.

2) Units - The units are looking pretty good so far. Probably can't squeeze much more detail.

3) Base scenario - Spain needs to be finished, both the graphic level and the map level. This is the next big development push.

4) Editor - The editor is mostly laid out but just needs to be finished in terms of handling all layers. Right now, only land type is supported.

5) Game mechanics - Have implemented simple orders (Move and working on Attack). Pathfinding is complete. Need to add alliances and game phases.




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