Sunday, May 6, 2012

Version 0.1.4.7 Completed

Sound.

I got some very good advice from an industry insider about the proper way to implement sound in a strategy game.  I decide to go ahead and implement that right away in case there were some issues with the game library I'm using.  It was pretty straightforward and I implemented both movement and combat sound.

Now I can get back to production and supply....

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