Saturday, May 5, 2012

Version 0.1.4.6 Completed

Fixed a few minor display issues.  Most importantly some layout issues with the unit placement panel.

Key changes:

Added command highlighting. 

Clicking on an HQ will show all units within command range with green highlight and those outside of command range as grey.  Clicking on a unit will show its command unit in red and siblings in blue.  Clicking on an HQ and pressing the 'D' key will show the command range of the HQ as yellow for 5 seconds.

Added supply corps under HQ.


This corps acts as the supply /  reinforcement center and moves independently of the HQ.  All supplies and reinforcements will go through this unit to the individual corps.

Added HQ effects.


Units in HQ range will now get a boost to organization and morale at the beginning of each turn.  Those outside of command range will not.  This can be a deciding factor in combat and allows retreating and broken units to recover.

Added HQ specific command matrix.


This adds the ability to add commands that are specific to an HQ.  The first one added is combined arms which allows the sharing of recon between units in command that are participating in a combined arms assault.  Requirements also include at least one armor / mech and one infantry unit.

Added Entrench command.


This command allows units that don't move to 'dig in' for better defensive ability.  Happens automatically to a point for a unit that doesn't move.  Can be increased further by explicitly entrenching.  Uses up all available movement.

Fleshed out Cell Details panel.

This is now a two page panel consisting of an Overview and a Production page.  The overview contains all pertinent cell details while production is a placeholder for the production model.  Also added more cell details to the combat panel.




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