Tuesday, February 21, 2012

I've made some progress so I thought it would be time for an update.

2 commands have been added:

1) Move - this will move your unit but only in friendly controlled territory. This is useful for moving units around within your own territory without it accidentally getting involved in combat.

2) Advance - this will move your unit in friendly or enemy territory. This command is used to move to contact with the enemy without actually engaging them.

Both commands work with any units that have Foot, Motorized or Tracked as their mobility type.

Commands can be stacked on top of each other with each one starting where the previous one left off. They can also be much further than the range of the current turn. During the automatic movement phase, any available moves will be attempted before the player gets control.

So for example, a unit could be created in the US, move by rail to the coast, move by sea to the UK, move by rail to another port, transfer to amphibious transport, land on the beach in Normandy, drive to Paris. This could all be set up in 1 turn and as each new turn begins, the unit will attempt to execute the next leg of its journey until it reaches conclusion or is blocked.

An example of being blocked would be a unit is given a Move command which is valid at the time it is ordered but before it reaches its destination, one of the hexes on its route is taken over by the enemy. At this point the unit will stop at the hex before the illegal hex.

You can delete all the commands by selecting the unit and hitting the delete key. So for the example above, you could delete the blocked move and then give the unit a new command, for example an advance that would now allow it to travel through enemy territory.

Also added is a red dashed border to display the front line between friendly and enemy controlled territory.