Monday, July 16, 2012

Fortifications

Finished fortifications.  


Every cell in the game can have fortifications on each of its hexsides from level 1-10.  However only forts up to level 3 can be built during the game, the other levels are reserved for major fortification systems built in peace time like the Maginot Line. These can only be built in the editor.


This following enhancements were made:


1) Enemy units invading an occupied hex across a hexside that has fortifications will automatically be fired upon by the forts.  The forts increase both the hard and soft attack factors of the defending units.  Forts can be reduced by enemy engineers.


2) A new brigade type was added, engineers.  These are similar to infantry but they have some short range heavy weapons with anti-armor capability.  They also have a number of special abilities including building fortifications, reducing enemy fortifications and bridging rivers (not yet implemented).


3) A new strategic command was added, build forts.  Any time an unmoved unit that has brigades with this ability in a non-combat hex and has adequate supply and energy, it can attempt to increase the fortification level of one hexside up to a maximum of level 3.  There is a percentage chance depending on the number of brigades involved but whether it works or not it will consume a large number of supplies and energy.


4) A new operational command was added, reduce forts.  An invading unit with engineer brigades entering a fortified hexside can attempt to reduce it.  This also has a percentage chance of success and will result in some casualties.  This will also increase the recon level of the unit which will increase the likelyhood of future success.


Next up...


Victory conditions